Cryo ledger · Personnel

Crew dossier

Pick your lead before a run, that crew member is who you are playing as. Max (cooperative engineer) is the baseline face and listed first; the other seven dossiers sit under doctrine headers (Corporate, Cooperative, Smuggler).

Roster reels

Archive · Roster reels
11

Casefile clip: cycle the feed, thaw the audio lock, see who you are when the air gets thin.

Field note Character moments, rigs, and field footage—the same leads as the dossiers below, different light.

Max

Engineer · Cooperative doctrine

Unlock Choose the Duty Claim opening path

Background

Structural engineer on Meridian orbital platform. Said no to Nexus three times before they restructured the platform's debt and he became collateral. Does not hold grudges. Just fixes things. Wants to fix one thing that stays fixed.

Passives (levels with runs participated)

Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.

LevelEffect
L1+5 hull restored at the start of each round
L2+8 hull per round
L3+12 hull per round

Archetypes

  • Iron Hull, Stack hull regen on top of Max's passive to create an effectively unkillable ship. Tank through every danger.
  • Emergency Response, React to low-hull crises with repair bursts and danger skips. Play scared, play precise.

Signature card pool

These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about vs a generic pick), same ids you see on drops.

Weighted 4× in loot.

repairpatch_and_holdhull_patchshared_repairfield_repairemergency_repairstructural_reinforceemergency_overhaulhull_bufferhull_fortressadaptive_defensetriagefield_medicinemutual_aidcollective_hullgroup_effortcrew_solidaritymass_healingcollective_recovery

Run unlock milestones

Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.

  1. 1 run
    emergency_repairtriage
  2. 3 runs
    structural_reinforcefield_medicinehull_buffer
  3. 6 runs
    hull_fortresscollective_recoverymass_healing

Level unlocks (permanent cards)

When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.

  • L2, emergency_repair
  • L3, structural_reinforce

How Max plays

Max is the attrition tank. His passive means every single round you passively gain hull, at L3 that is +12 before you even play a card. Stack repair cards on top and you can face-tank dangers that would kill any other lead. Hull Fortress (+40 hull, +15 max hull) combined with Max's regen creates a ceiling that danger can barely dent. The Emergency Response path is more reactive, Crisis Repair heals 25 and skips a danger if you are below 30 hull, Field Medic heals 30 if below 40. Effectively you let danger chip you down then recover hard. Best paired with Cooperative doctrine for crew-scaling cards like Crew Unity.

Corporate doctrine

Build toward efficient debt reduction, danger scanning, and systemic control.

Roger

Analyst · Corporate doctrine

Unlock Complete 3 successful extracts

Background

Former risk modeler for corporate debt restructuring. Ended up as a line item in one of her own events. She ran the probability on her own cryo revival, she did not model for centuries. Wants one true piece of accurate information about what is actually happening.

Passives (levels with runs participated)

Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.

LevelEffect
L1Reduces all danger chances by −20%
L2Unlocks Overcharge, shift-click cards for +50% effects at +1⚡ cost
L3Danger chances cut by −50%

Archetypes

  • Danger Analyst, Scan and preview incoming dangers before they hit. Maximize intel so you never take a hit blind.
  • Overcharge Specialist, Once Roger hits L2, every card in your deck becomes a two-mode tool. Pay more energy for dramatically bigger effects.

Signature card pool

These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about vs a generic pick), same ids you see on drops.

Weighted 4× in loot.

analyzeprotocol_scandeep_scanemergency_telemetrytactical_assessmentrisk_assessmentthreat_analysisdiagnosticcorporate_overridesector_lockdownaudit_immunitycorporate_lockdownefficiency_burstefficiency_drivecorporate_incentiveefficiency_protocolexecutive_ordercorporate_espionagefull_auditpremonition

Run unlock milestones

Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.

  1. 1 run
    threat_analysiscorporate_override
  2. 3 runs
    audit_immunitysector_lockdowncorporate_lockdown
  3. 6 runs
    executive_ordercorporate_espionagefull_audit

Level unlocks (permanent cards)

When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.

  • L2, threat_assessment
  • L3, danger_profit

How Roger plays

Roger is a control and information lead. The core loop is scan early (Protocol Scan, Deep Scan, Analyze), strip danger damage down to nothing, then extract cleanly with full intel on every node. At L2 Roger becomes one of the most flexible leads, Overcharge turns cheap 1⚡ scans into comprehensive situation reports and turns mid-tier extraction cards into strong finishers. L3 halves all danger, which effectively makes dangerous nodes feel optional. Best paired with Corporate doctrine locked in for Mandate plays and audit-immunity stacking.

Rupert

Scrap Tech · Corporate doctrine

Unlock Lock any doctrine (doctrine_locked)

Background

Built things from salvage that should not work but did. Too good at solving problems corporations preferred unsolved. Went into a cryo unit tagged “DO NOT USE, PENDING INSPECTION.” Has memory gaps. Wants to build something they cannot take apart.

Passives (levels with runs participated)

Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.

LevelEffect
L1On extract: +₡1,500 per bot deployed this run
L2On extract: +₡2,500 per bot deployed this run
L3On extract: +₡4,000 per bot deployed this run

Archetypes

  • Bot Empire, Deploy as many bots as possible, overclock them, extract late for a massive payout multiplied by bot count.
  • Mandate Control, Use corporate mandates for debt reduction and danger control alongside the bot economy.

Signature card pool

These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about vs a generic pick), same ids you see on drops.

Weighted 4× in loot.

bot_swarmbot_armyoverclock_botsreinforced_botsbot_empirecalculated_scrapsalvage_sweepscavengerisky_scavengequick_lootsalvage_grabprecision_scavengesalvage_beaconefficiency_driveefficiency_burstcorporate_incentiveprofit_margincredit_forecastroutine_extractmass_extraction

Run unlock milestones

Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.

  1. 1 run
    bot_swarmoverclock_bots
  2. 3 runs
    bot_armyreinforced_botscalculated_scrap
  3. 6 runs
    bot_empireprofit_marginmass_extraction

Level unlocks (permanent cards)

When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.

  • L2, bot_swarm
  • L3, overclock_bots

How Rupert plays

Rupert is a snowball economy lead. Early rounds you spend energy deploying bots (Bot Swarm, Bot Army, Bot Empire), each bot does nothing immediately but stacks into a massive extraction payout. The longer you survive, the more bots you have, and the bigger the final number. Calculated Scrap becomes excellent with 3+ bots active. Reinforced Bots and Overclock Bots amplify each unit. The key tension is staying alive long enough to make the payout worth it, you need hull survival tools since bots do not protect you directly. L3 passive at ₡4,000/bot means a 5-bot run is a ₡20,000 extraction bonus on top of everything else.

Gwen

Guard · Corporate doctrine

Unlock Choose the Duty Claim opening path

Background

Security contractor across fifteen years, twelve stations, three corporate restructurings. “I have seen this play out before. My fault. I should have gotten out faster.” Wants everyone on the ship to still be alive when it is over.

Passives (levels with runs participated)

Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.

LevelEffect
L1Start each dive with +1 shield charge
L2Start each dive with +2 shield charges
L3Start each dive with +3 shield charges

Archetypes

  • Iron Fortress, Stack as many shield charges as possible and keep them up. Dangers cannot touch you if every hit is absorbed.
  • Shield Wall, Use high shield counts as a resource: trigger Fort Protocol bonuses, Shield Wall skips, and Fort Lock chains.

Signature card pool

These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about vs a generic pick), same ids you see on drops.

Weighted 4× in loot.

shieldteam_shieldreinforced_shieldpreemptive_shieldshield_bashmass_shieldsshield_wallshield_wall_preplast_bastionperimeterfortress_protocolfortress_lockdownbulwark_surgeablative_screeniron_covenantpatch_and_holdhull_patchcollective_hullgroup_efforthull_buffer

Run unlock milestones

Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.

  1. 1 run
    preemptive_shieldshield_wall
  2. 3 runs
    fortress_protocolmass_shieldsshield_wall_prep
  3. 6 runs
    last_bastionperimeterfortress_lockdown

Level unlocks (permanent cards)

When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.

  • L2, preemptive_shield
  • L3, shield_wall

How Gwen plays

Gwen is the bunker build. She starts every dive ahead, at L3 that is 3 free shields before round 1 even begins. The Iron Fortress path is about maintaining that buffer: Strong Shield, Perimeter (+4 shields), Mass Shields (scales with missing hull), and Shield Prep (+3 shields, sacrifice next round). Fort Protocol rewards you with ₡2,000 per round you end with 5+ shields, passive income from playing defense. Shield Wall spends 3 shields to skip all dangers in a round, making a single card an invincibility button. Fort Lock chains that, if you had 5+ shields when you used it, the next round's danger is also skipped. Last Bastion gives +3 shields if you are above 80 hull (once/run), the ultimate healthy-state reward.

Cooperative doctrine

Build toward hull sustain, crew support, and endurance. Max is already above, Munch is the other Cooperative dossier here.

Munch

Medic · Cooperative doctrine

Unlock Choose the Duty Claim opening path

Background

Trauma medic on a high-accident-rate industrial station. Was listed as “non-essential infrastructure” when it was decommissioned. Has opinions about whoever wrote that. Everybody gets home. That is the rule.

Passives (levels with runs participated)

Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.

LevelEffect
L1+₡800 banked on every successful extract
L2+₡1,500 on extract
L3+₡2,500 on extract

Archetypes

  • Full Medic, Hull-gated heals that are strongest when you are most desperate. Let hull drop, trigger the big heals.
  • Shield–Heal Hybrid, Maintain a buffer of shields and hull, never letting either bottom out.

Signature card pool

These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about vs a generic pick), same ids you see on drops.

Weighted 4× in loot.

repairfield_medicinetriageemergency_repairhull_patchshared_repaircollective_recoverymass_healingcrew_miraclemutual_aidpatch_and_holdfield_repairemergency_overhaulsolidaritygroup_effortadaptive_defensecrew_solidaritystructural_reinforcehull_buffer

Run unlock milestones

Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.

  1. 1 run
    triagefield_medicine
  2. 3 runs
    emergency_repaircollective_recoverymass_healing
  3. 6 runs
    crew_miraclehull_fortressiron_covenant

Six-run “Iron Oath” milestone uses card ID iron_covenant in the current build.

Level unlocks (permanent cards)

When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.

  • L2, triage
  • L3, field_medicine

How Munch plays

Munch is the crisis medic, her best cards are conditional on being in danger. Field Medic heals 30 if below 40 hull (vs 10 normally). Crew Miracle is a once-per-run full reset from near-death to 80 hull + 2 shields. Crisis Repair gives 25 hull and skips a danger if hull is critical. The Full Medic path is a controlled gamble: you let danger whittle you down, then drop massive heals. Paired with Munch's extract bonus, every successful run also pays a passive dividend, one of the best leads for early-game debt reduction when money is tight. Her overlap with Max's pool means they synergize well as a pair.

Smuggler doctrine

Build toward risky high-yield salvage, system exploitation, and operating off the books.

Maxine

Scavenger · Smuggler doctrine

Unlock Choose the Cut and Run opening path

Maxine (Jax Vasquez) scavenger in idle rig with helmet and gear.

Background

Ran a zero-debt salvage collective on Meridian Station. Eight people, three ships, their own call. Nexus restructured their operating licenses on the third ask. Woke up owing everything to a company that did not exist when he went under. The collective is not a dream, it is a plan that has not happened yet.

Passives (levels with runs participated)

Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.

LevelEffect
L1Scavenge and Risky Loot yield +₡1,500
L2+₡2,500 scavenge bonus
L3+₡3,500 scavenge bonus

Archetypes

  • Scav Blitz, Maximize scrap every round. Chain free salvage cards, stack bonuses, extract huge.
  • Bot Swarm, Deploy scavenge bots for passive income alongside the salvage loop.
  • Ghost Run, Skip dangers freely and extract big scrap without taking hull damage.

Signature card pool

These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about vs a generic pick), same ids you see on drops.

Weighted 4× in loot.

scavengerisky_scavengequick_lootsalvage_grabcalculated_scrapadrenaline_junkiesector_sweepdeep_salvagecalculated_riskdanger_rushprecision_scavengesalvage_beaconsalvage_kingmaximum_riskrisk_itoff_booksstreet_dealghost_claimsalvage_protocol

Run unlock milestones

Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.

  1. 1 run
    calculated_riskdeep_salvage
  2. 3 runs
    ghost_claimsalvage_protocolsector_sweep
  3. 6 runs
    salvage_kingghost_protocolmaximum_risk

Level unlocks (permanent cards)

When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.

  • L2, calculated_risk
  • L3, deep_salvage

How Maxine plays

Maxine is a pure salvage engine. Her passive stacks directly onto Scavenge and Risky Loot, so those 0⚡ free cards become significant earners every single round. The Scav Blitz path is about chaining as many 0-cost salvage cards as possible, Salvage Grab, Quick Loot, Off Books, Street Deal are all free, meaning a good hand draws 8–16 scrap before spending a single energy. Danger Rush (6–14 scrap, but danger +25% for 2 rounds) and Maximum Risk (12–25 scrap, costs hull and shields) are the power ceiling. Ghost Claim is the key card: 5–12 scrap and skips a danger, but next round salvage drops 50%, so you time it for rounds you would scavenge less anyway. L3 Maxine turns every Scavenge into essentially a Risky Loot in value without the risk.

Olivia

Broker · Smuggler doctrine

Unlock Choose the Cut and Run opening path

Background

Brokered contracts, resource acquisition, debt instruments, logistics. Excellent at it. Nexus liquidated his firm quietly and he did not see it coming. That still bothers him. Signed cryo terms he negotiated down himself, but there was a sub-clause he missed. He wants one contract, his terms, signed by someone who actually read it.

Passives (levels with runs participated)

Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.

LevelEffect
L1+₡5,000 banked on every successful extract
L2+₡8,000 on extract
L3+₡12,000 on extract

Archetypes

  • Economy Broker, Leverage debt as a resource. Take on debt to skip dangers or force extracts, then convert or reduce it with audit cards.
  • Void Rogue, Use high-risk void cards and smuggler plays for echo and massive extraction scores.

Signature card pool

These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about vs a generic pick), same ids you see on drops.

Weighted 4× in loot.

debt_auditdebt_leveragingdebt_conversionmandate_overridedebt_write_offhostile_extractionroutine_extractefficiency_driveprofit_margincredit_forecastcorporate_incentivesector_monopolyfull_auditsalvage_sweepblack_opsvoid_smugglershadow_extractionemergency_extractionrisk_assessment

Run unlock milestones

Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.

  1. 1 run
    debt_leveraginghostile_extraction
  2. 3 runs
    mandate_overridedebt_conversioncredit_forecast
  3. 6 runs
    debt_write_offsector_monopolyfull_audit

Level unlocks (permanent cards)

When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.

  • L2, debt_leveraging
  • L3, hostile_extraction

How Olivia plays

Olivia is the debt manipulation specialist, the most mechanically unusual lead. Instead of avoiding debt, Olivia treats it as currency. Corp Veto skips a danger for +₡5,000 debt. Corp Lock skips two for +₡15,000. Debt Pardon wipes ₡25,000 once per run. Full Audit converts run-debt into credits at 50%. Debt Trade and Debt Convert restructure and reduce. Olivia's L3 passive (+₡12,000 per extract) means every run pays down the debt in large chunks even if you have been aggressive about taking on danger-skip debt. The Void Rogue path layers in echo and shadow extractions on top, Shadow Exit ends the dive for 4–8 scrap, +30% extraction bonus, and +2 echo, making every clean extract also build the void meta-game. Olivia is the lead for players who want to out-think the debt system rather than avoid it.

Oliver

Shieldwright · Smuggler doctrine

Unlock Complete 5 successful extracts

Background

Designed defensive systems her whole career. Protected other people's things. Put herself in a cryo unit tagged for disposal and survived. Philosophically views the corporation as the real enemy and the system itself as something to route around. Wants to build something worth protecting that is hers.

Passives (levels with runs participated)

Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.

LevelEffect
L1Each time a shield charge is consumed, restore 5 hull
L2Gain +1 void echo on every collapse
L3Each shield consumed restores 12 hull

Archetypes

  • Shield-to-Hull, Convert shield charges into a hull engine. Every hit absorbed also heals you, effectively doubling the value of each charge.
  • Void Communion, Lean into collapses to accumulate echo for the meta-game, using the void shop and echo cards as a secondary economy.

Signature card pool

These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about vs a generic pick), same ids you see on drops.

Weighted 4× in loot.

shieldteam_shieldreinforced_shieldshield_bashmass_shieldsshield_wallshield_wall_prepperimeterablative_screenlast_bastionpatch_and_holdhull_patchfield_medicineemergency_repairtriagestructural_reinforcehull_bufferfortress_lockdowniron_covenantbulwark_surge

Run unlock milestones

Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.

  1. 1 run
    shield_bashlast_bastion
  2. 3 runs
    mass_shieldsshield_wall_prephull_buffer
  3. 6 runs
    shield_wallfortress_lockdowniron_covenant

Six-run “Iron Oath” milestone uses card ID iron_covenant in the current build.

Level unlocks (permanent cards)

When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.

  • L2, shield_bash
  • L3, last_bastion

How Oliver plays

Oliver is a shield economy lead with a twist. Unlike Gwen, who hoards shields, Oliver wants them to be consumed. At L3 each absorbed hit heals 12 hull, stack up shields, let dangers hit, heal off every absorption. Shield Bash synergizes: it destroys 1 shield and heals 15 hull (plus ₡3,000 if you had 5+). Pair that with Oliver's passive and each shield converts into ~27 total healing. Mass Shields refills based on missing hull, creating a loop where damage feeds new shields which heal you further. The Void Communion path is a parallel progression, L2 gives +1 echo per collapse, so deliberate runs-to-failure become a meta-game strategy to bank echo for the void shop.

Quick reference

Crew Role Doctrine Core mechanic Best at
MaxEngineerCooperativeHull regen every roundTanking, sustained survival
RogerAnalystCorporateDanger reduction + OverchargeControl, intel, energy efficiency
MaxineScavengerSmugglerScavenge bonus on salvageMax scrap per run
MunchMedicCooperativeExtract bonus + hull-gated healsCrisis recovery, early debt
GwenGuardCorporateStarting shields + shield hoardingBlocking all damage
OliviaBrokerSmugglerMassive extract bonus + debt playsDebt manipulation, big payouts
RupertScrap TechCorporateExtract bonus per bot deployedSnowball economy, late-run payouts
OliverShieldwrightSmugglerHull restored per shield consumedShield-to-heal loop, echo farming

Crew assignment bonuses (between dives)

While not on a dive, crew stationed at hub positions contribute:

StationBonus
Repair Crew+1 hull repair progress per run
Scav Prep+₡500 scavenge bonus per dive
Medbay+8 starting hull per dive
Market Ops+5% salvage sale value, −₡100k starting debt
Research Lab+1 research point per dive, −₡50k starting debt

Doctrine endings

Reaching ₡0 debt with a locked doctrine triggers a unique narrative ending:

  • Corporate, “You did not escape the machine. You became it. The machine considers this a success.”
  • Cooperative, “This is the first debt-free outcome in VALU's operational history. VALU is going to listen to the remarks.”
  • Smuggler, “Your file has been marked PENDING REVIEW. It will remain so. You prefer it that way.”

Card IDs match in-game notation (build keys still use legacy ids: imani, jax, sera, rook, del, vex, nyx for Roger, Maxine, Munch, Gwen, Olivia, Rupert, Oliver). Pools are signature-weighted in loot; milestones and crew levels add specific unlocks across runs.