Casefile clip: cycle the feed, thaw the audio lock, see who you are when the air gets thin.
Field note Character moments, rigs, and field footage—the same leads as the dossiers below, different light.
Cryo ledger · Personnel
Pick your lead before a run, that crew member is who you are playing as. Max (cooperative engineer) is the baseline face and listed first; the other seven dossiers sit under doctrine headers (Corporate, Cooperative, Smuggler).
Casefile clip: cycle the feed, thaw the audio lock, see who you are when the air gets thin.
Field note Character moments, rigs, and field footage—the same leads as the dossiers below, different light.
Engineer · Cooperative doctrine
Unlock Choose the Duty Claim opening path
Structural engineer on Meridian orbital platform. Said no to Nexus three times before they restructured the platform's debt and he became collateral. Does not hold grudges. Just fixes things. Wants to fix one thing that stays fixed.
Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.
| Level | Effect |
|---|---|
| L1 | +5 hull restored at the start of each round |
| L2 | +8 hull per round |
| L3 | +12 hull per round |
These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about 4× vs a generic pick), same ids you see on drops.
Weighted 4× in loot.
Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.
When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.
Max is the attrition tank. His passive means every single round you passively gain hull, at L3 that is +12 before you even play a card. Stack repair cards on top and you can face-tank dangers that would kill any other lead. Hull Fortress (+40 hull, +15 max hull) combined with Max's regen creates a ceiling that danger can barely dent. The Emergency Response path is more reactive, Crisis Repair heals 25 and skips a danger if you are below 30 hull, Field Medic heals 30 if below 40. Effectively you let danger chip you down then recover hard. Best paired with Cooperative doctrine for crew-scaling cards like Crew Unity.
Build toward efficient debt reduction, danger scanning, and systemic control.
Analyst · Corporate doctrine
Unlock Complete 3 successful extracts
Former risk modeler for corporate debt restructuring. Ended up as a line item in one of her own events. She ran the probability on her own cryo revival, she did not model for centuries. Wants one true piece of accurate information about what is actually happening.
Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.
| Level | Effect |
|---|---|
| L1 | Reduces all danger chances by −20% |
| L2 | Unlocks Overcharge, shift-click cards for +50% effects at +1⚡ cost |
| L3 | Danger chances cut by −50% |
These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about 4× vs a generic pick), same ids you see on drops.
Weighted 4× in loot.
Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.
When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.
Roger is a control and information lead. The core loop is scan early (Protocol Scan, Deep Scan, Analyze), strip danger damage down to nothing, then extract cleanly with full intel on every node. At L2 Roger becomes one of the most flexible leads, Overcharge turns cheap 1⚡ scans into comprehensive situation reports and turns mid-tier extraction cards into strong finishers. L3 halves all danger, which effectively makes dangerous nodes feel optional. Best paired with Corporate doctrine locked in for Mandate plays and audit-immunity stacking.
Scrap Tech · Corporate doctrine
Unlock Lock any doctrine (doctrine_locked)
Built things from salvage that should not work but did. Too good at solving problems corporations preferred unsolved. Went into a cryo unit tagged “DO NOT USE, PENDING INSPECTION.” Has memory gaps. Wants to build something they cannot take apart.
Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.
| Level | Effect |
|---|---|
| L1 | On extract: +₡1,500 per bot deployed this run |
| L2 | On extract: +₡2,500 per bot deployed this run |
| L3 | On extract: +₡4,000 per bot deployed this run |
These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about 4× vs a generic pick), same ids you see on drops.
Weighted 4× in loot.
Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.
When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.
Rupert is a snowball economy lead. Early rounds you spend energy deploying bots (Bot Swarm, Bot Army, Bot Empire), each bot does nothing immediately but stacks into a massive extraction payout. The longer you survive, the more bots you have, and the bigger the final number. Calculated Scrap becomes excellent with 3+ bots active. Reinforced Bots and Overclock Bots amplify each unit. The key tension is staying alive long enough to make the payout worth it, you need hull survival tools since bots do not protect you directly. L3 passive at ₡4,000/bot means a 5-bot run is a ₡20,000 extraction bonus on top of everything else.
Guard · Corporate doctrine
Unlock Choose the Duty Claim opening path
Security contractor across fifteen years, twelve stations, three corporate restructurings. “I have seen this play out before. My fault. I should have gotten out faster.” Wants everyone on the ship to still be alive when it is over.
Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.
| Level | Effect |
|---|---|
| L1 | Start each dive with +1 shield charge |
| L2 | Start each dive with +2 shield charges |
| L3 | Start each dive with +3 shield charges |
These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about 4× vs a generic pick), same ids you see on drops.
Weighted 4× in loot.
Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.
When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.
Gwen is the bunker build. She starts every dive ahead, at L3 that is 3 free shields before round 1 even begins. The Iron Fortress path is about maintaining that buffer: Strong Shield, Perimeter (+4 shields), Mass Shields (scales with missing hull), and Shield Prep (+3 shields, sacrifice next round). Fort Protocol rewards you with ₡2,000 per round you end with 5+ shields, passive income from playing defense. Shield Wall spends 3 shields to skip all dangers in a round, making a single card an invincibility button. Fort Lock chains that, if you had 5+ shields when you used it, the next round's danger is also skipped. Last Bastion gives +3 shields if you are above 80 hull (once/run), the ultimate healthy-state reward.
Build toward hull sustain, crew support, and endurance. Max is already above, Munch is the other Cooperative dossier here.
Medic · Cooperative doctrine
Unlock Choose the Duty Claim opening path
Trauma medic on a high-accident-rate industrial station. Was listed as “non-essential infrastructure” when it was decommissioned. Has opinions about whoever wrote that. Everybody gets home. That is the rule.
Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.
| Level | Effect |
|---|---|
| L1 | +₡800 banked on every successful extract |
| L2 | +₡1,500 on extract |
| L3 | +₡2,500 on extract |
These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about 4× vs a generic pick), same ids you see on drops.
Weighted 4× in loot.
Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.
Six-run “Iron Oath” milestone uses card ID iron_covenant in the current build.
When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.
Munch is the crisis medic, her best cards are conditional on being in danger. Field Medic heals 30 if below 40 hull (vs 10 normally). Crew Miracle is a once-per-run full reset from near-death to 80 hull + 2 shields. Crisis Repair gives 25 hull and skips a danger if hull is critical. The Full Medic path is a controlled gamble: you let danger whittle you down, then drop massive heals. Paired with Munch's extract bonus, every successful run also pays a passive dividend, one of the best leads for early-game debt reduction when money is tight. Her overlap with Max's pool means they synergize well as a pair.
Build toward risky high-yield salvage, system exploitation, and operating off the books.
Scavenger · Smuggler doctrine
Unlock Choose the Cut and Run opening path
Ran a zero-debt salvage collective on Meridian Station. Eight people, three ships, their own call. Nexus restructured their operating licenses on the third ask. Woke up owing everything to a company that did not exist when he went under. The collective is not a dream, it is a plan that has not happened yet.
Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.
| Level | Effect |
|---|---|
| L1 | Scavenge and Risky Loot yield +₡1,500 |
| L2 | +₡2,500 scavenge bonus |
| L3 | +₡3,500 scavenge bonus |
These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about 4× vs a generic pick), same ids you see on drops.
Weighted 4× in loot.
Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.
When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.
Maxine is a pure salvage engine. Her passive stacks directly onto Scavenge and Risky Loot, so those 0⚡ free cards become significant earners every single round. The Scav Blitz path is about chaining as many 0-cost salvage cards as possible, Salvage Grab, Quick Loot, Off Books, Street Deal are all free, meaning a good hand draws 8–16 scrap before spending a single energy. Danger Rush (6–14 scrap, but danger +25% for 2 rounds) and Maximum Risk (12–25 scrap, costs hull and shields) are the power ceiling. Ghost Claim is the key card: 5–12 scrap and skips a danger, but next round salvage drops 50%, so you time it for rounds you would scavenge less anyway. L3 Maxine turns every Scavenge into essentially a Risky Loot in value without the risk.
Broker · Smuggler doctrine
Unlock Choose the Cut and Run opening path
Brokered contracts, resource acquisition, debt instruments, logistics. Excellent at it. Nexus liquidated his firm quietly and he did not see it coming. That still bothers him. Signed cryo terms he negotiated down himself, but there was a sub-clause he missed. He wants one contract, his terms, signed by someone who actually read it.
Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.
| Level | Effect |
|---|---|
| L1 | +₡5,000 banked on every successful extract |
| L2 | +₡8,000 on extract |
| L3 | +₡12,000 on extract |
These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about 4× vs a generic pick), same ids you see on drops.
Weighted 4× in loot.
Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.
When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.
Olivia is the debt manipulation specialist, the most mechanically unusual lead. Instead of avoiding debt, Olivia treats it as currency. Corp Veto skips a danger for +₡5,000 debt. Corp Lock skips two for +₡15,000. Debt Pardon wipes ₡25,000 once per run. Full Audit converts run-debt into credits at 50%. Debt Trade and Debt Convert restructure and reduce. Olivia's L3 passive (+₡12,000 per extract) means every run pays down the debt in large chunks even if you have been aggressive about taking on danger-skip debt. The Void Rogue path layers in echo and shadow extractions on top, Shadow Exit ends the dive for 4–8 scrap, +30% extraction bonus, and +2 echo, making every clean extract also build the void meta-game. Olivia is the lead for players who want to out-think the debt system rather than avoid it.
Shieldwright · Smuggler doctrine
Unlock Complete 5 successful extracts
Designed defensive systems her whole career. Protected other people's things. Put herself in a cryo unit tagged for disposal and survived. Philosophically views the corporation as the real enemy and the system itself as something to route around. Wants to build something worth protecting that is hers.
Matches the passive line on their hub / cryo card (Lv1–Lv3). Values change with this person's crew level, which rises from runs participated while they are on your roster.
| Level | Effect |
|---|---|
| L1 | Each time a shield charge is consumed, restore 5 hull |
| L2 | Gain +1 void echo on every collapse |
| L3 | Each shield consumed restores 12 hull |
These ids are their signature pool. When they are your lead, in-run loot heavily favors these cards (about 4× vs a generic pick), same ids you see on drops.
Weighted 4× in loot.
Account-wide successful run count (1 / 3 / 6). Crossing each bar unlocks the listed cards for this person's meta dossier, not the same thing as the signature loot bias above.
Six-run “Iron Oath” milestone uses card ID iron_covenant in the current build.
When this crew member hits L2 or L3 in meta (their crew level from runs on them: L2 after 3 runs participated, L3 after 8), these ids are added permanently to your account unlock pool.
Oliver is a shield economy lead with a twist. Unlike Gwen, who hoards shields, Oliver wants them to be consumed. At L3 each absorbed hit heals 12 hull, stack up shields, let dangers hit, heal off every absorption. Shield Bash synergizes: it destroys 1 shield and heals 15 hull (plus ₡3,000 if you had 5+). Pair that with Oliver's passive and each shield converts into ~27 total healing. Mass Shields refills based on missing hull, creating a loop where damage feeds new shields which heal you further. The Void Communion path is a parallel progression, L2 gives +1 echo per collapse, so deliberate runs-to-failure become a meta-game strategy to bank echo for the void shop.
| Crew | Role | Doctrine | Core mechanic | Best at |
|---|---|---|---|---|
| Max | Engineer | Cooperative | Hull regen every round | Tanking, sustained survival |
| Roger | Analyst | Corporate | Danger reduction + Overcharge | Control, intel, energy efficiency |
| Maxine | Scavenger | Smuggler | Scavenge bonus on salvage | Max scrap per run |
| Munch | Medic | Cooperative | Extract bonus + hull-gated heals | Crisis recovery, early debt |
| Gwen | Guard | Corporate | Starting shields + shield hoarding | Blocking all damage |
| Olivia | Broker | Smuggler | Massive extract bonus + debt plays | Debt manipulation, big payouts |
| Rupert | Scrap Tech | Corporate | Extract bonus per bot deployed | Snowball economy, late-run payouts |
| Oliver | Shieldwright | Smuggler | Hull restored per shield consumed | Shield-to-heal loop, echo farming |
While not on a dive, crew stationed at hub positions contribute:
| Station | Bonus |
|---|---|
| Repair Crew | +1 hull repair progress per run |
| Scav Prep | +₡500 scavenge bonus per dive |
| Medbay | +8 starting hull per dive |
| Market Ops | +5% salvage sale value, −₡100k starting debt |
| Research Lab | +1 research point per dive, −₡50k starting debt |
Reaching ₡0 debt with a locked doctrine triggers a unique narrative ending:
Card IDs match in-game notation (build keys still use legacy ids: imani, jax, sera, rook, del, vex, nyx for Roger, Maxine, Munch, Gwen, Olivia, Rupert, Oliver). Pools are signature-weighted in loot; milestones and crew levels add specific unlocks across runs.